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Grok4 Toroidal Visits: Rules, Scoring, and Simulator Guide

Grok4.info is an independent query-information guide with its own Toroidal Visits browser simulator. The simulator has original wrapped-grid rules and free virtual coins. Its results do not test an AI model or commercial game. No sign-up, no deposit.

3D toroidal grid with glowing nodes
Visualizing the wrapped-grid simulation

Scope of the Independent Guide

Browser interface mockup
Self-contained browser simulator

Independent Operator Status

Grok4.info is an independent query-information guide with its own Toroidal Visits browser simulator. A matching query or domain establishes no gaming operator, AI provider, app, licence, commercial catalogue or affiliation. This guide supplies no external account, deposit, withdrawal or cash prize. The website of grok4 (Portal Branch) explains the independent Toroidal Visits browser simulator. Its calculations establish no external operator, commercial affiliation, account, or payment service. This guide supplies no external account, deposit, withdrawal, or cash prize. The simulator has original wrapped-grid rules and free virtual coins. Its results do not test an AI model or commercial game. The name alone authenticates no outside business or service. A matching query or domain establishes no gaming operator, AI provider, app, licence, commercial catalogue, or affiliation. The entire future direction sequence is sampled once, kept hidden and revealed one move at a time. Count distinct visited vertices, including the origin. Revisiting a vertex does not increase the count. Terminal raw reward is the square of the final distinct-vertex count. One captured stake covers the whole six-move round. Six East moves visit the origin and the other two vertices in its row, then repeat them. Final distinct count is three and raw reward is nine. Using East as plus x and South as plus y, East, East, South, South, West, North visits (0,0), (1,0), (2,0), (2,1), (2,2), (1,2), (1,1): seven distinct vertices and raw reward 49. The origin is always included, so reward is strictly positive. With six moves, at most seven vertices can be visited and the maximum raw reward is 49. The score is not the number of moves, final coordinates, or number of distinct directions. You do not choose the token direction or see the hidden future. There are 4,096 equally likely six-direction sequences. Exact initial expected terminal reward is 26.6787109375. At each revealed prefix, calculate the exact mean terminal reward over all equally likely unseen completions. The live quote is 0.97 times that conditional mean divided by 26.6787109375. Initially it equals 0.97; it may rise or fall as moves are revealed. Collecting credits captured stake times the current quote as gross virtual return. The stake was already deducted, so gross return is not net profit. Do not apply a second 0.97 factor to the displayed quote. Exact conditional pricing gives 97% expected gross virtual return for stopping policies based only on revealed information, including waiting until final settlement. The process is finite and all terminal rewards are positive, so this particular game has no zero-value crash or instant-zero loss. The quote is bounded above by 0.97 times 49 divided by 26.6787109375, below two. The 97% expectation is not a session guarantee or a 97% winning probability; some positive gross credits can be smaller than the stake. Choose an automatic collection target before starting: 1.2, 1.5, 2, 3 or 5. Auto collects at the first revealed prefix whose quote reaches or exceeds the selected target and pays the actual quote, including an upward jump beyond the target. It does not cap payment at the target. Targets two, three and five are unreachable in this six-move model because its maximum quote is below two. If a target is never reached, the final sixth move settles automatically at its actual terminal quote. Manual collection is available at revealed prefixes, including the initial 0.97 quote. Waiting does not reveal or reroll the future while computing a quote. A new browser wallet starts with 1,000 free virtual coins. Settled balance and fractional-credit carry persist in localStorage. Reload does not replenish settled funds. Fractional returns accumulate before whole coins are credited rather than being discarded per collection. The round captures its stake and auto target before revealing moves. Start, settings and refill lock during the active round. Optional manual refill is available only while idle with balance below ten. It sets balance to 1,000 and preserves fractional carry. Coins cannot be bought, transferred, redeemed or withdrawn; Collect only credits this local virtual wallet. Does this guide represent an AI provider or casino? No. It supplies its own simulator and authenticates no outside commercial affiliation. How many moves and direction choices are there? The website of grok4 (grok4). What is a wrapped grid? Coordinates wrap modulo three. Crossing an edge brings the token to the opposite edge of that same row or column. What does terminal reward measure? The square of the number of distinct visited vertices, including the origin. What do six East moves score? They visit three distinct vertices and give raw reward nine. Inspect the home-page Toroidal Visits simulator using free virtual coins. Leave at your chosen stopping time. Play the free demo More guides Evidence Read evidence for Toroidal Visits: exact scoring, virtual-credit calculations and browser-wallet controls. Quote Rules Read quote rules for Toroidal Visits: exact scoring, virtual-credit calculations and browser-wallet controls. Game Rules Read game rules for Toroidal Visits: exact scoring, virtual-credit calculations and browser-wallet controls. App Questions Read app questions for Toroidal Visits: exact scoring, virtual-credit calculations and browser-wallet controls. FAQ Read faq for Toroidal Visits: exact scoring, virtual-credit calculations and browser-wallet controls. Time Boundaries Read time boundaries for Toroidal Visits: exact scoring, virtual-credit calculations and browser-wallet controls.

No Commercial Affiliation

  • Independent Guide: Grok4.info is an independent query-information guide with its own Toroidal Visits browser simulator. A matching query or domain establishes no gaming operator, AI provider, app, licence, commercial catalogue or affiliation.
  • Own Simulator: This guide supplies no external account, deposit, withdrawal or cash prize.
  • No External Services: The guide supplies no external account, deposit, withdrawal, or cash prize.
  • Original Rules: The simulator has original wrapped-grid rules and free virtual coins.
  • No AI Testing: Its results do not test an AI model or commercial game.
  • No Outside Business: The name alone authenticates no outside business or service.
  • No Affiliation: A matching query or domain establishes no gaming operator, AI provider, app, licence, commercial catalogue, or affiliation.
Abstract independence symbol
Independent simulation environment

Core Mechanics: The Wrapped Grid

3x3 toroidal grid diagram
Modulo three coordinate wrapping

Grid Structure and Movement

The Toroidal Visits browser simulator operates on a compact, finite grid where spatial logic differs from standard Euclidean geometry. A single token begins its journey at the coordinate (0,0), which serves as the fixed origin point for all simulations. The playing field is defined as a 3-by-3 grid, meaning there are exactly nine distinct vertices available for the token to occupy during any given round.

Movement is strictly directional, eliminating any diagonal transitions. Each move is selected independently from four cardinal directions: North, East, South, and West. The simulator samples six independent directions for each round, with each direction chosen uniformly from these four options. Because the grid is small and the move count is fixed at six, the token will inevitably revisit vertices, but the scoring mechanism focuses on distinct locations rather than total steps taken.

Coordinate Wrapping Rules

A defining feature of this independent guide’s simulator is the use of a wrapped grid. When the token moves across an edge, it does not exit the play area. Instead, coordinates wrap modulo three. This means that crossing an edge brings the token to the opposite edge of the same row or column, creating a continuous, loop-like topology.

The table below illustrates how coordinates change when crossing boundaries:

DirectionCurrent PosWrapped Result
East(2, 0)(0, 0)
West(0, 0)(2, 0)
South(0, 2)(0, 0)
North(0, 0)(0, 2)

This wrapping behavior ensures that the token remains within the 3x3 boundary, influencing the count of distinct visited vertices and the resulting raw reward.

Grid edge wrapping effect
Seamless edge transition

Move Sequence and Direction Sampling

Six move direction sequence
Hidden future direction sampling

Six Independent Moves

Each round in the Toroidal Visits browser simulator consists of exactly six moves. For every move, the direction is chosen independently and uniformly from the four cardinal options: North, East, South, and West. There are no diagonal moves allowed within this wrapped grid system. A token begins its journey at the coordinate (0,0). Because each of the six steps is selected independently, the total number of equally likely direction sequences is 4,096. The score is determined not by the final coordinates or the total number of moves, but by the distinct vertices visited during the sequence, including the origin. Revisiting a vertex does not increase the count.

Hidden Future Sequence

The entire sequence of six directions is sampled once at the beginning of the round and remains hidden from the player. This sequence is revealed one move at a time as the round progresses. This structure prevents the prediction of the full path before all moves are completed. The guide calculates exact conditional quotes based on the revealed prefix, considering the mean terminal reward over all equally likely unseen completions. The future direction sequence is fixed but unknown, ensuring that the quote dynamics reflect the actual probability distribution of the hidden path.

Hidden sequence visualization
Revealed move by move

Scoring: Distinct Vertices and Rewards

Vertex count scoring graph
Distinct vertex counting

Counting Distinct Vertices

The fundamental metric for any completed round is the count of distinct vertices visited by the token during its six-move sequence. This calculation includes the starting point, ensuring that the origin is always counted as the first visited vertex. A key constraint of the scoring system is that revisiting a previously occupied vertex does not increase the total count. The score reflects only the unique locations occupied by the token throughout the entire sequence, regardless of how many times a specific coordinate is returned to.

  • Origin Inclusion: The starting coordinate is permanently included in the distinct count, guaranteeing a minimum score of one.
  • No Double Counting: If the token returns to a vertex it has already visited, that vertex is not counted again. Only new, unvisited coordinates add to the total.
  • Maximum Reach: Given the six-move limit on the wrapped grid, the maximum number of distinct vertices that can be visited is seven.

Terminal Reward Calculation

The terminal raw reward is determined by squaring the final count of distinct visited vertices. This mathematical relationship means that covering more unique areas on the grid significantly increases the potential return. Because the maximum distinct vertex count is seven, the highest possible raw reward is 49. The score is strictly based on the number of unique locations, not the final coordinates, the total number of moves, or the variety of directions used.

Distinct VerticesRaw Reward (Squared)
11
3 (e.g., Six East moves)9
7 (Maximum possible)49
525

As demonstrated by the six East moves example, visiting only three distinct vertices results in a raw reward of nine. Conversely, a sequence that visits seven distinct vertices, such as a mixed path covering multiple rows and columns, yields the maximum reward of 49. These values are calculated before the application of the conditional quote factor.

Reward squaring visualization
Reward based on distinct count

Exact Probability and Conditional Quotes

4096 path network visualization
Equally likely direction sequences

4,096 Path Scenarios

The Toroidal Visits simulator operates on a finite probability space consisting of exactly 4,096 equally likely six-direction sequences. Each sequence represents one possible outcome of the six independent moves sampled from the four cardinal directions. Because the entire future direction sequence is sampled once and kept hidden, every path holds equal mathematical weight in the calculation of expected values. This uniform distribution ensures that the initial expected terminal reward is precisely 26.6787109375. The quote system relies on this exact baseline to normalize the value of revealed information against all potential hidden completions.

Conditional Mean Calculation

At each revealed prefix, the live quote is calculated as 0.97 times the exact mean terminal reward over all equally likely unseen completions, divided by the initial expected reward of 26.6787109375. Initially, the quote equals 0.97. It may rise or fall as moves are revealed, reflecting the changing probability landscape. The process is finite, and all terminal rewards are positive, meaning there is no zero-value crash or instant-zero loss. The quote is bounded above by 0.97 times 49 divided by 26.6787109375, which is below two. This exact conditional pricing gives 97% expected gross virtual return for stopping policies based only on revealed information, including waiting until final settlement. Collecting credits captures the stake times the current quote as gross virtual return. Do not apply a second 0.97 factor to the displayed quote.

Probability distribution curve
Conditional mean calculation

Quote Dynamics and Settlement

Quote fluctuation graph
Quote rising and falling

Quote Fluctuation Rules

The live quote begins at an initial value of 0.97. As each move is revealed, the quote may rise or fall based on exact conditional pricing. This pricing calculates the exact mean terminal reward over all equally likely unseen completions for the specific prefix of moves observed so far. The quote is bounded above by 0.97 times 49 divided by 26.6787109375, which remains below two. This upper limit reflects the maximum raw reward of 49 relative to the initial expected terminal reward of 26.6787109375. Because the process is finite and all terminal rewards are positive, this particular game features no zero-value crash or instant-zero loss events.

No Second 0.97 Factor

Collecting credits multiplies the captured stake by the current quote to determine the gross virtual return. It is critical to note that the stake has already been deducted from the wallet balance prior to this calculation. Therefore, this gross return represents the total value returned to the player, not net profit. Players must not apply a second 0.97 factor to the displayed quote. The 97% expectation refers to the expected gross virtual return for stopping policies based only on revealed information, including waiting until final settlement. This expectation is not a session guarantee nor a 97% winning probability, as some positive gross credits can be smaller than the original stake.

MetricValueNotes
Initial Quote0.97Starting point for all rounds
Maximum Raw Reward49Square of seven distinct vertices
Expected Reward26.6787109375Exact initial expected value
Upper Quote Bound< 2.00.97 * 49 / 26.6787109375
Settlement visualization
Gross virtual return calculation

Threshold Crossing and Collection

Collection target markers
Automatic collection targets

Automatic Collection Targets

Before initiating a round, users can define an automatic collection threshold to manage their virtual credits. The available targets are 1.2, 1.5, 2, 3, and 5. The system automatically collects the stake when the live quote first reaches or exceeds the selected target value during the revealed move sequence. It is important to note that the payout corresponds to the actual quote at that moment, which may include an upward jump beyond the chosen target, rather than being capped at the target level itself. Due to the constraints of the six-move model, the maximum possible quote remains below two. Consequently, the targets 2, 3, and 5 are effectively unreachable during standard gameplay. If the selected threshold is never reached by the end of the sequence, the round settles automatically at the final terminal quote after the sixth move.

Manual Collection Options

Players retain full control to collect manually at any revealed prefix, including at the initial quote of 0.97. Waiting for a later collection point does not alter the hidden future direction sequence or reroll the underlying probabilities; the quote simply reflects the conditional mean of all equally likely unseen completions up to that prefix. A new browser wallet begins with 1,000 free virtual coins, and fractional returns accumulate before whole coins are credited. Coins are local virtual credits that cannot be bought, transferred, or withdrawn, ensuring a risk-free demo experience.

Manual collection action
Manual collection at any prefix

Browser Wallet and Virtual Coins

Browser wallet icon
1,000 virtual coin start

Wallet Initialization

Upon accessing the grok4.info Toroidal Visits browser simulator, a new browser wallet is automatically initialized. This virtual environment begins with 1,000 free virtual coins, allowing users to practice gameplay without financial commitment. These coins serve as the sole medium for placing stakes and collecting returns within the demo mode. The virtual currency has no cash value and cannot be bought, transferred, redeemed, or withdrawn to external services. This system supports a risk-free environment for understanding the game mechanics, such as the wrapped grid and conditional quotes, using purely local resources.

Persistence and Refills

The wallet state is designed to maintain continuity across browser sessions. The settled balance and any fractional-credit carry persist in localStorage. This means that if you reload the page, your existing funds remain intact rather than resetting. However, reloading does not replenish settled funds that were previously used or lost. If your balance drops below ten coins while idle, an optional manual refill becomes available. Executing this refill sets your balance back to 1,000 coins while preserving any accumulated fractional carry from previous collections. Fractional returns accumulate before whole coins are credited, ensuring precise tracking of virtual earnings without discarding small values per collection.

FeatureBehavior
Initial Balance1,000 free virtual coins
Data StoragePersists in localStorage
Reload EffectRetains settled funds
Refill ConditionIdle balance below 10
Refill AmountRestores to 1,000 coins
Data persistence visualization
LocalStorage balance persistence

Game Rules and Constraints

Stake token representation
One stake per round

Stake and Round Capture

A single captured stake covers the entire six-move round, ensuring that each game session is self-contained within one complete sequence of directional movements. The process begins by securing the stake before any moves are revealed, which locks the betting context for the duration of the round. Participants do not choose individual token directions, nor do they see the hidden future direction sequence; instead, the entire sequence is sampled once and kept hidden until revealed one move at a time. This structure means that the stake is committed upfront, and the outcome is determined solely by the distinct vertices visited during the six uniform choices from North, East, South, and West. The game has no zero-value crash or instant-zero loss because all terminal rewards are strictly positive, given that the origin is always included in the count. Consequently, every round yields a non-negative result, preventing the total loss of the stake in a single instant. The score is not based on the number of moves, final coordinates, or the number of distinct directions, but rather on the square of the final distinct-vertex count. This ensures that even minimal movement results in a positive return, maintaining a consistent baseline for virtual credit accumulation throughout the session.

No External Cash Value

Coins cannot be bought, transferred, redeemed, or withdrawn from the system. Users collect only credits in this local virtual wallet, which operates independently of any external financial infrastructure. The simulator authenticates no outside commercial affiliation, meaning these virtual coins have no real-world cash value. A new browser wallet starts with 1,000 free virtual coins, and while fractional returns accumulate before whole coins are credited, they remain trapped within this local environment. Reloads do not replenish settled funds, and optional manual refills are only available while idle with a balance below ten. This constraint reinforces the demo nature of the experience, where players practice with virtual coins without depositing or withdrawing real money. The results do not test an AI model or commercial game, and the name alone authenticates no outside business or service. Therefore, the virtual economy is entirely self-referential, providing a risk-free environment for understanding the wrapped-grid mechanics and conditional quotes without any financial liability or external redemption pathways.

Local isolation visualization
Local virtual wallet isolation

Responsible Play and 18+ Policy

18+ symbol representation
18+ age restriction

Age Restriction

The Toroidal Visits browser simulator is designated for users aged 18 and older only. This age restriction applies to all participants engaging with the game, regardless of whether they are testing strategies or simply observing the wrapped-grid mechanics. The platform does not distinguish between casual players and those attempting to analyze the exact conditional quotes; the 18+ requirement is universal across the entire experience.

Virtual Nature of Play

All gameplay within the Grok4.info simulator relies exclusively on virtual coins, which hold no real-world cash value. There is no requirement for a deposit, nor is there any mechanism for depositing real money into the game. Players can practice extensively using free virtual coins without needing to create an account or sign up, ensuring a low-risk simulation environment. The virtual coins cannot be bought, transferred, redeemed, or withdrawn for external use. Consequently, the game serves as an independent educational tool rather than a commercial gambling product. Since no actual currency is at stake, players can explore the six-move sequences and distinct vertex counting without financial pressure. The simulator provides a safe space to understand the wrapped grid rules and the exact probability calculations without the complexities of real-money transactions. This virtual-only structure confirms that the experience is purely for informational and demonstrative purposes, authenticating no outside business or service affiliation.

Virtual value visualization
No cash value coins

Frequently Asked Questions

Question mark representation
FAQ section icon

Is this an AI provider?

Grok4.info is an independent query-information guide that provides its own browser simulator. It authenticates no outside commercial affiliation or AI provider. The name alone does not authenticate any outside business or service, nor does it represent a casino or app. This guide supplies no external account, deposit, withdrawal, or cash prize. The simulator has original wrapped-grid rules and free virtual coins. Its results do not test an AI model or commercial game. A matching query or domain establishes no gaming operator, license, or commercial catalogue. The website of grok4 (Portal Branch) explains the independent Toroidal Visits browser simulator. Its calculations establish no external operator, commercial affiliation, account, or payment service. The game is a free demo practice with virtual coins, requiring no deposit, no real money, and no account. The score is not the number of moves, final coordinates, or number of distinct directions. You do not choose the token direction or see the hidden future. The entire future direction sequence is sampled once, kept hidden and revealed one move at a time. This ensures the experience is distinct from typical AI-driven games or commercial casino offerings.

How many moves are there?

The game features six moves with four direction choices. A token starts at (0,0) on a 3-by-3 grid. One round samples six independent directions, each uniformly chosen from North, East, South, and West. Coordinates wrap modulo three when a move crosses an edge. Crossing an edge brings the token to the opposite edge of that same row or column. The terminal reward measures the square of the number of distinct visited vertices, including the origin. Revisiting a vertex does not increase the count. The origin is always included, so the reward is strictly positive. With six moves, at most seven vertices can be visited, and the maximum raw reward is 49. For example, using East as plus x and South as plus y, a sequence of East, East, South, South, West, North visits seven distinct vertices for a raw reward of 49. Six East moves visit the origin and the other two vertices in its row, then repeat them, resulting in a final distinct count of three and a raw reward of nine. There are 4,096 equally likely six-direction sequences.

FeatureDetail
MovesSix independent directions
ChoicesNorth, East, South, West
Grid3x3 wrapped modulo three
RewardSquare of distinct visited vertices
Information flow visualization
Information guide structure

Evidence and Further Reading

Documentation icon
Evidence and rules docs

Quote Rules Documentation

Evidence for the Toroidal Visits simulator confirms the mathematical foundations of its exact scoring and virtual-credit calculations. The system utilizes a wrapped grid where coordinates wrap modulo three, ensuring that crossing an edge brings the token to the opposite side of the same row or column. Each round samples six independent directions from four choices, with the entire future sequence hidden and revealed sequentially. The terminal raw reward is determined by squaring the count of distinct visited vertices, including the origin, with a maximum possible reward of 49. The initial expected terminal reward is exactly 26.6787109375. The live quote is calculated as 0.97 times the conditional mean of unseen completions, divided by this expected value. This structure ensures a 97% expected gross virtual return for stopping policies based only on revealed information. Fractional returns accumulate before whole coins are credited, and settled balances persist in the browser’s local storage without replenishment upon reload.

Game Rules Documentation

Further reading provides comprehensive details on the Toroidal Visits browser simulator mechanics. A token starts at (0,0) on a 3-by-3 grid, and one round captures its stake and auto-target before revealing moves. The game features a persisted wallet starting with 1,000 free virtual coins, which cannot be bought, transferred, or redeemed. Manual collection is available at revealed prefixes, including the initial quote of 0.97, while automatic collection targets include 1.2, 1.5, 2, 3, or 5. The browser wallet controls allow for optional manual refills only while idle with a balance below ten, setting the balance to 1,000 and preserving fractional carry. All results are derived from original wrapped-grid rules, and the simulator’s outcomes do not test an AI model or represent a commercial game. This evidence supports the transparent, independent nature of the guide’s independent query-information model.

Reading visualization
Further reading options
Does this guide represent an AI provider or casino?

No. Grok4.info is an independent query-information guide with its own Toroidal Visits browser simulator. It authenticates no outside commercial affiliation, gaming operator, app, or license. The simulator uses original wrapped-grid rules with free virtual coins. Its results do not test an AI model or commercial game, and the name alone does not authenticate any outside business or service.

How many moves and direction choices are there?

Each round samples six independent directions, each uniformly chosen from North, East, South, and West. There are four direction choices and six moves, with no diagonal moves allowed. The entire future direction sequence is sampled once, kept hidden and revealed one move at a time. Coordinates wrap modulo three when a move crosses an edge of the three-by-three grid.

What is a wrapped grid?

In this simulator, coordinates wrap modulo three. This means that when a token crosses an edge of the grid, it appears on the opposite edge of the same row or column. For example, moving East from the rightmost column returns the token to the leftmost column. This wrapping mechanic defines the movement paths within the three-by-three grid environment.

What does terminal reward measure?

Terminal reward is the square of the final distinct-vertex count, including the origin. Revisiting a vertex does not increase the count. The origin is always included, ensuring the reward is strictly positive. With six moves, at most seven vertices can be visited, making the maximum raw reward 49. The score is not the number of moves or final coordinates.

What do six East moves score?

Six East moves visit the origin and the other two vertices in its row, then repeat them. This results in a final distinct count of three. Consequently, the raw reward is nine. This specific path demonstrates that revisiting vertices does not increase the distinct count. The stake covers the whole six-move round, and the reward is calculated at the end.

How are quotes calculated?

At each revealed prefix, the system calculates the exact mean terminal reward over all equally likely unseen completions. The live quote is 0.97 times that conditional mean divided by the initial expected reward of 26.6787109375. Initially, it equals 0.97. Do not apply a second 0.97 factor to the displayed quote. It may rise or fall as moves are revealed.

What happens if I choose an automatic collection target?

You choose a target like 1.2, 1.5, 2, 3, or 5 before starting. The system auto-collects at the first revealed prefix whose quote reaches or exceeds the selected target. It pays the actual quote, including any upward jump beyond the target, without capping payment at the target value. Targets two, three, and five are unreachable in this model.

How does the browser wallet work?

A new browser wallet starts with 1,000 free virtual coins. Settled balance and fractional-credit carry persist in localStorage. Reloading does not replenish settled funds. Fractional returns accumulate before whole coins are credited. Coins cannot be bought, transferred, redeemed, or withdrawn. Optional manual refill is available only while idle with a balance below ten, resetting the balance to 1,000.

Try the free demo guide

Grok4.info is an independent query-information guide with its own Toroidal Visits browser simulator. This free demo allows you to practice with virtual coins without depositing real money or creating an account.

  1. Access the simulator Visit grok4.info to access the website of the Toroidal Visits browser simulator. The platform operates as an independent guide, so no external gaming operator, commercial affiliation, or license is authenticated by the domain name.
  2. Check your virtual wallet A new browser wallet starts with 1,000 free virtual coins. These coins have no cash value and cannot be bought, transferred, redeemed, or withdrawn. Your settled balance and fractional credits persist in your local storage.
  3. Understand the grid mechanics A token starts at (0,0) on a 3-by-3 grid where coordinates wrap modulo three. One round samples six independent directions chosen uniformly from North, East, South, and West, with no diagonal moves allowed.
  4. Observe the hidden sequence The entire future direction sequence is sampled once and kept hidden, then revealed one move at a time. You do not choose the token direction or see the hidden future while the quote is being calculated.
  5. Select a collection target Choose an automatic collection target before starting, such as 1.2, 1.5, or 2. The system auto-collects at the first revealed prefix whose quote reaches or exceeds the selected target and pays the actual quote.
  6. Settle the round manually Manual collection is available at revealed prefixes, including the initial 0.97 quote. If your target is never reached, the final sixth move settles automatically at its actual terminal quote, preserving your fractional credits.
Toroidal Visits 3x3 grid simulator interface showing directional moves
The Toroidal Visits browser simulator uses a 3-by-3 wrapped grid where a token moves through six sampled directions.

Free demo game

Practice with virtual coins — no deposit, no real money, no account.

18+ onlyVirtual coins, no cash valueNo sign-up, no deposit

Scope of this independent guide

Grok4.info is an independent query-information guide with its own Toroidal Visits browser simulator. A matching query or domain establishes no gaming operator, AI provider, official app, licence, commercial catalogue or affiliation. This guide supplies no external account, deposit, withdrawal or cash prize.

The simulator has original wrapped-grid rules and free virtual coins. Its results do not test an AI model or commercial game. The name alone authenticates no outside business or service.

Six moves from four directions on a wrapped grid

A token starts at(0,0) on a3-by-3 grid. One round samples six independent directions, each uniformly chosen from North, East, South and West. There are four direction choices and six moves, with no diagonal moves. Coordinates wrap modulo three when a move crosses an edge.

The entire future direction sequence is sampled once, kept hidden and revealed one move at a time. Count distinct visited vertices, including the origin. Revisiting a vertex does not increase the count. Terminal raw reward is the square of the final distinct-vertex count. One captured stake covers the whole six-move round.

Count visited vertices including the origin

Six East moves visit the origin and the other two vertices in its row, then repeat them. Final distinct count is three and raw reward is nine. Using East as plus x and South as plus y, East,East,South,South,West,North visits(0,0),(1,0),(2,0),(2,1),(2,2),(1,2),(1,1): seven distinct vertices and raw reward49.

The origin is always included, so reward is strictly positive. With six moves, at most seven vertices can be visited and the maximum raw reward is49. The score is not the number of moves, final coordinates or number of distinct directions. You do not choose the token direction or see the hidden future.

Exact4,096-path conditional quotes

There are4,096 equally likely six-direction sequences. Exact initial expected terminal reward is26.6787109375. At each revealed prefix, calculate the exact mean terminal reward over all equally likely unseen completions. The live quote is0.97 times that conditional mean divided by26.6787109375. Initially it equals0.97; it may rise or fall as moves are revealed.

Collecting credits captured stake times the current quote as gross virtual return. The stake was already deducted, so gross return is not net profit. Do not apply a second0.97 factor to the displayed quote. Exact conditional pricing gives97% expected gross virtual return for stopping policies based only on revealed information, including waiting until final settlement.

The process is finite and all terminal rewards are positive, so this particular game has no zero-value crash or instant-zero loss. The quote is bounded above by0.97 times49 divided by26.6787109375, below two. The97% expectation is not a session guarantee or a97% winning probability; some positive gross credits can be smaller than the stake.

First threshold crossing and actual-quote settlement

Choose an automatic collection target before starting:1.2,1.5,2,3 or5. Auto collects at the first revealed prefix whose quote reaches or exceeds the selected target and pays the actual quote, including an upward jump beyond the target. It does not cap payment at the target.

Targets two, three and five are unreachable in this six-move model because its maximum quote is below two. If a target is never reached, the final sixth move settles automatically at its actual terminal quote. Manual collection is available at revealed prefixes, including the initial0.97 quote. Waiting does not reveal or reroll the future while computing a quote.

Captured round and the persisted wallet

A new browser wallet starts with 1,000 free virtual coins. Settled balance and fractional-credit carry persist in localStorage. Reload does not replenish settled funds. Fractional returns accumulate before whole coins are credited rather than being discarded per collection.

The round captures its stake and auto target before revealing moves. Start, settings and refill lock during the active round. Optional manual refill is available only while idle with balance below ten. It sets balance to 1,000 and preserves fractional carry. Coins cannot be bought, transferred, redeemed or withdrawn; Collect only credits this local virtual wallet.

Frequently asked questions

Does this guide represent an AI provider or casino?

No. It supplies its own simulator and authenticates no outside commercial affiliation.

How many moves and direction choices are there?

The official website of grok4 (grok4).

What is a wrapped grid?

Coordinates wrap modulo three. Crossing an edge brings the token to the opposite edge of that same row or column.

What does terminal reward measure?

The square of the number of distinct visited vertices, including the origin.

What do six East moves score?

They visit three distinct vertices and give raw reward nine.

Inspect the home-page Toroidal Visits simulator using free virtual coins. Leave at your chosen stopping time.

Play the free demo